//==============================================================================
// Catapult shot_anim.txt
//==============================================================================

//==============================================================================
//define FireballSmoke
//{
//	SetSelector
//	{
//		TechLogic none/Engineers/Flaming Weapons Active
//		set hotspot
//		{
//			version
//			{
//				Visualnone bimmy
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visualparticle SFX A Fire Ball Smoke
//			}
//		}
//		set hotspot
//		{
//			version
//			{
//				Visualparticle SFX A Fire Ball Smoke
//			}
//		}
//	}
//}

//==============================================================================
define SpearSmoke
{
	SetSelector
	{
		TechLogic none/Engineers/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
	}
}

//==============================================================================
define Fire
{
	SetSelector
	{
		TechLogic none/Engineers/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
	}
}

//==============================================================================
define FireTrail
{
	SetSelector
	{
		TechLogic none/Engineers/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Fire Ball Trail
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Fire Ball Trail
			}
		}
	}
}

//==============================================================================
anim None
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Siege E Catapult Projectile A
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
			version
			{
				Visual Siege E Catapult Projectile B
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
			version
			{
				Visual Siege E Catapult Projectile C
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Siege E Catapult Projectile A_bored
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
			version
			{
				Visual Siege E Catapult Projectile B_bored
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
			version
			{
				Visual Siege E Catapult Projectile C_bored
				connect FIRE fire hotspot
				connect FIRE FireTrail hotspot
			//	connect FIRE FireballSmoke hotspot
				connect FIRE SpearSmoke hotspot
			}
		}
	}
}
